Archive for April, 2008
Precision Modelling
Following Robert Brook’s tutorial, I have completed next two chapters:
- Part 4: Modelling the Bearing Cage – the longest one up to now.
- Part 5: Detailing the Cage Securing Clasp – b019_608_bearing_part_05.blend.
Modelling a 608 Bearing
My adventure in Blender’s 3D world continues with modelling a 608 bearing, based on the tutorial/book Precision Modelling by Robert Brook.
Today, I have completed first three parts:
- Reference Geometry – b015_608_bearing_part_01.blend
- The Inner and Outer Race – b016_608_bearing_part_02.blend
- Adding the Ball Bearings – b017_608_bearing_part_033.blend
To summarize new things I have just learned:
- I can create a face from two vertices (Fkey). Until now, I have always associated a face with the union of three or more vertices, but pressing Fkey, I can create an edge between two vertices.
- How to draw a fillet and a chamfer. I will not detail anything here. Second part of the tutorial explains everything better I can do myself.
- Hkey is used to hide selected vertices. Whilst I have tried to model the body of the vessel, a week ago, I wished I knew this shortcut. It simplifies a lot the model so it is easier to add new elements without going too messy in Editing / Wired(Zkey) mode.
- To place the 3D cursor in the of a selection, I need to select two or more vertices and bring up the snap menu (Shift+S) then select Cursor->Selection.
I hope this tips will be useful as well for other people not too experienced with Blender.
Ship Modeling in Blender
Putting all I have learned into practice – modeling a real crane barge in Blender. Here comes a screenshot of my model.
Main difficulties I have encountered were in the curve areas at the stairs, (see front view), where I tried all my best to use 4 vertices per face, those avoiding faces made from 3 vertices.
I still need some more practice
Back to Gus – our GingerBread Man
Blender Architecture
And my blender file b011_architecture_blender_part3, before applying the background.
This has been done, based on the tutorial of Yorik van Havre – “A (first) introduction to architecture modeling with Blender”.
Gus – the Gingerbread Man
Following the Blender tutorial, here is the result of the first phase randering of our Gus – the gingerbread man.
And attached is my b007_gus.blend file.
A (first) introduction to architecture modeling with Blender
“A (first) introduction to architecture modeling with Blender” is a general, but step-by-step introduction to quick architecture modelling with Blender by Yorik van Havre.
I have downloaded the .blend file and I am definitely impressed with the final result.
More details here.
Ficăței de pui cu mazăre
În căutarea de rețete culinare pentru fetița noastră de trei ani, am găsit „ficățeii de pui cu mazăre”, o rețetă de complexitate medie ce necesită un timp de preparare de 30-35 minute.
Ingrediente:
- ficăței de pui 200g
- 2 cartofi
- 1 morcov
- 1 conservă mazăre (sau mazăre proaspătă)
- ceapă verde
- mărar
- cimbru
- ulei de masline
Se călește puțin ceapa la care se adaugă și se călesc ușor și ficățeii.
Se fierb separat cartofii și morcovul tăiați mărunt, dar nu foarte tare, deoarece vor fierbe și împreună cu ceapa și ficățeii.
Se adaugă mazărea, cartofii și morcovul în oala în care s-au călit ceapa și ficățeii. Se sărează și se pune cimbrul după gust.
La final se asezonează cu mărar proaspăt.





