CODE:FREE
CODE:FREE is an open source and free software art magazine. It contains only images done with help of free software. It is in pdf format and is freely available for download.
CODE:FREE is an open source and free software art magazine. It contains only images done with help of free software. It is in pdf format and is freely available for download.
Blender file: perfect_shipping_02.blend
Looking at my previous design, I would like to add a rope to the anchor. I have researched the Internet for different techniques how to achieve this, and here is what I found on YouTube, Making a Rope with Blender’s 3D Tool:
My Blender adventure continues. Here is a 3D draft logo, I have imagined today:
Plus the Blender source: perfect_shipping_01.blend
In Blender, to find the angle between two random edges in the same plane, we need to select the three vertices which are forming our edges (the intersection point, and the vertices which are defining our edges). Fkey to create a face (if they are not forming already one) and then, press Edge Angles in Mesh Tools 1 panel.
Source: Robert Burke – “Precision Modeling (A Guide to modelling parts and components accurately using Blender” (page 54)
My logo, from previous post gets better. Curious thing, that I should to the company this prototype and a slightly modified version would be considered in the real world
Here is my progress so far:
and, the same, but with white background:
How to change rendering backgrounds?
Well, one option is to set up a plane on the back side of the image, which takes as a texture the picture I want to display in background. The advantage is that I can use the effects of dropping shadow on my plane.
Second option, which in fact I have used here is to go into Scene (F10Key) – Output Panel and change //backbuf with the image I want to display in background and to be sure that Backbuf button is selected. I couldn’t figure out thought, if there is an option to change the colour only, without adding an image with the colour I want (see bottom example, with white background).
Following Robert Brook’s tutorial, I have completed next two chapters:
My adventure in Blender’s 3D world continues with modelling a 608 bearing, based on the tutorial/book Precision Modelling by Robert Brook.
Today, I have completed first three parts:
To summarize new things I have just learned:
I hope this tips will be useful as well for other people not too experienced with Blender.