(CMU, Tektronix) root, superuser. There are quite a few Unix computers on which the name of the superuser account is “avatar” rather than “root”. This quirk was originated by a CMU hacker who disliked the term “superuser”, and was propagated through an ex-CMU hacker at Tektronix.
Avatar \Av`a*tar”\ ([a^]v`[.a]*t[add]r”), n. [Skr. avat[^a]ra descent; ava from + root t[.r] to cross, pass over.]
(Hindu Myth.) The descent of a deity to earth, and his incarnation as a man or an animal; — chiefly associated with the incarnations of Vishnu. [1913 Webster]
An incarnation, embodiment or personification of a principle, quality, or attitude; — used of people, mostly in a positive sense as a manifestation of a behavior or character worthy of admiration. [1913 Webster +PJC]
Martha Stewart, the home-and-hearth avatar whose products are now available at Kmart stores, is making upscale design touches like 200-thread-count cotton bed sheets something that most every American can aspire to. –Leslie Kaufman (N. Y. Times, May 7, 1999).
CODE:FREE is an open source and free software art magazine. It contains only images done with help of free software. It is in pdf format and is freely available for download.
Looking at my previous design, I would like to add a rope to the anchor. I have researched the Internet for different techniques how to achieve this, and here is what I found on YouTube, Making a Rope with Blender’s 3D Tool:
In Blender, to find the angle between two random edges in the same plane, we need to select the three vertices which are forming our edges (the intersection point, and the vertices which are defining our edges). Fkey to create a face (if they are not forming already one) and then, press Edge Angles in Mesh Tools 1 panel.
Source: Robert Burke – “Precision Modeling (A Guide to modelling parts and components accurately using Blender” (page 54)
My logo, from previous post gets better. Curious thing, that I should to the company this prototype and a slightly modified version would be considered in the real world
Here is my progress so far:
and, the same, but with white background:
How to change rendering backgrounds?
Well, one option is to set up a plane on the back side of the image, which takes as a texture the picture I want to display in background. The advantage is that I can use the effects of dropping shadow on my plane.
Second option, which in fact I have used here is to go into Scene (F10Key) – Output Panel and change //backbuf with the image I want to display in background and to be sure that Backbuf button is selected. I couldn’t figure out thought, if there is an option to change the colour only, without adding an image with the colour I want (see bottom example, with white background).